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Xistentia - Infosheet
XISTENTIA INFOSHEET
THE HUNGER (JOHN)
CANON: | The Adventure Zone |
AGE: | ??? (~early 50s) |
GENDER: | male |
SPECIES: | (formerly) human |
HOMETOWN: | ??? |
JOINED IN: | May 2017 |
PLAYER INFORMATION | |
HANDLE: | Chris |
CONTACT: |
|
TIMEZONE: | EST |
PERMISSIONS/ETC.
BACKGROUND
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▪ The Hunger is the main antagonist for the Stolen Century arc of The Adventure Zone. It is a cosmic force that invades and consumes entire planes of existence. There is no fighting it, and no surviving it.
▪ The Hunger started as a human named John, an orator/philosopher who pondered eternity and found it wanting. Instead of accepting his limitations, he grew furious with existence and decided to fight back.
▪ John shared his views with the people of his world and they too became dissatisfied with existence. Together their fury and hate transformed them into the Hunger.
▪ The IPRE first encountered the Hunger as they were leaving their plane on an exploratory mission. It has followed them to every plane they visit, yet miraculously they manage to survive and escape.
▪ Merle first made contact with John in a series of parlays. They developed a rapport bordering on friendship, though ultimately their worldviews were too different to reconcile.
▪ The Hunger, going about its purpose, comes into a new plane only to find it already destroyed. Same goes for the next plane, and the next. Every plane the Hunger comes to is already obliterated or in the process of becoming so. Seeing nowhere else to turn, the Hunger ventures outside the planar system entirely, and finds itself-- or himself-- crash landed upon a beach with other refugees.
▪ The Hunger is the main antagonist for the Stolen Century arc of The Adventure Zone. It is a cosmic force that invades and consumes entire planes of existence. There is no fighting it, and no surviving it.
▪ The Hunger started as a human named John, an orator/philosopher who pondered eternity and found it wanting. Instead of accepting his limitations, he grew furious with existence and decided to fight back.
▪ John shared his views with the people of his world and they too became dissatisfied with existence. Together their fury and hate transformed them into the Hunger.
▪ The IPRE first encountered the Hunger as they were leaving their plane on an exploratory mission. It has followed them to every plane they visit, yet miraculously they manage to survive and escape.
▪ Merle first made contact with John in a series of parlays. They developed a rapport bordering on friendship, though ultimately their worldviews were too different to reconcile.
▪ The Hunger, going about its purpose, comes into a new plane only to find it already destroyed. Same goes for the next plane, and the next. Every plane the Hunger comes to is already obliterated or in the process of becoming so. Seeing nowhere else to turn, the Hunger ventures outside the planar system entirely, and finds itself-- or himself-- crash landed upon a beach with other refugees.
POWERS & SKILLS
▪ Collective Entity John has grown from a single human into an amalgam of beings, having absorbed entire planes of existence. In this form, John appears as a hulking black mass inlaid with bright colorful streams of light representing the bonds of all the worlds he's consumed. In-game, John will mainly remain in his human form, though he still possesses the ability to transform into his cosmic form.
▪ Extraplanar Travel The Hunger can travel between planes of existence, what we would call universes. This is how he arrived in game. This ability is limited in-game to plot worlds and worlds belonging to in-game characters (with OOC permission).
▪ Conjuration John seems able to manipulate the pocket dimension where he meets Merle, creating such creature comforts as a glass of water and a chessboard. He also can summon magical black flame which will burn a person from the inside out. I'm okay with the damaging effects of this ability being limited due to game mechanics.
▪ Extraplanar Travel The Hunger can travel between planes of existence, what we would call universes. This is how he arrived in game. This ability is limited in-game to plot worlds and worlds belonging to in-game characters (with OOC permission).
▪ Conjuration John seems able to manipulate the pocket dimension where he meets Merle, creating such creature comforts as a glass of water and a chessboard. He also can summon magical black flame which will burn a person from the inside out. I'm okay with the damaging effects of this ability being limited due to game mechanics.
% WORLD SAVED
IN UNIVERSE
MORALITY:
There is nothing John wouldn't do to achieve his goal of defying the limits of eternity. He hasn't been weighed down by mortal concerns or emotions in a long time, and considers himself above such things.
WAR ATTITUDES:
John will do whatever it takes to stop the spread of destruction and guarantee himself more planes to absorb. If that means laying low, making "friends" and gathering information, then that's what he'll do. If that means volunteering for more dangerous missions, then so be it. It will be hard for him to consider joining along with anything unless he sees some benefit in it for himself, however.
INTIMATE RELATIONSHIPS:
See above comment re: John and emotions. Forming relationships will be hard for him as he doesn't see the point in them when they won't last beyond mortality. However, the groundwork for a change of heart has been laid by Merle through their many conversations, so only time will tell how John responds to being around other people, one on one, again.
COMMUNITY CONTRIBUTIONS:
In his mortal life, John was a public speaker. His words were so persuasive, he swayed his entire world to his point of view. That said, he will be biding his time at first, not getting involved in the efforts of his fellow travelers, because he doesn't see himself as being on the same level as them. He sees himself as someone— something greater, and will remain aloof and observant, waiting for an opportunity to appeal to him as something worth doing. As for his contributions, he's more likely to provide motivation than anything concrete or helpful.
There is nothing John wouldn't do to achieve his goal of defying the limits of eternity. He hasn't been weighed down by mortal concerns or emotions in a long time, and considers himself above such things.
WAR ATTITUDES:
John will do whatever it takes to stop the spread of destruction and guarantee himself more planes to absorb. If that means laying low, making "friends" and gathering information, then that's what he'll do. If that means volunteering for more dangerous missions, then so be it. It will be hard for him to consider joining along with anything unless he sees some benefit in it for himself, however.
INTIMATE RELATIONSHIPS:
See above comment re: John and emotions. Forming relationships will be hard for him as he doesn't see the point in them when they won't last beyond mortality. However, the groundwork for a change of heart has been laid by Merle through their many conversations, so only time will tell how John responds to being around other people, one on one, again.
COMMUNITY CONTRIBUTIONS:
In his mortal life, John was a public speaker. His words were so persuasive, he swayed his entire world to his point of view. That said, he will be biding his time at first, not getting involved in the efforts of his fellow travelers, because he doesn't see himself as being on the same level as them. He sees himself as someone— something greater, and will remain aloof and observant, waiting for an opportunity to appeal to him as something worth doing. As for his contributions, he's more likely to provide motivation than anything concrete or helpful.
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